Stories Tagged as
Video games
The Sims turns 25 this year. What's the key to its success?
by
Laura Cress
Feb 6, 2025
It's the game that lets you build your dream home, control virtual lives (and remove the pool ladder and see what happens). Twenty-five years and 200 million copies on, what's made The Sims such a success?
How World of Warcraft changed the real world
Nov 25, 2024
It's been 20 years since Blizzard Entertainment launched the massively popular online role-playing game. Since then, it has left its mark on the industry and an entire generation of gamers.
The rise, fall and future of the company behind World of Warcraft
by
David Brancaccio
, Nic Perez
and Erika Soderstrom
Oct 8, 2024
A new book by reporter Jason Schreier explores the history, successes and deep-rooted challenges of Blizzard Entertainment.
Independent video game studios gain popularity in tumultuous industry environment
Jul 3, 2024
Games made by small teams and solo developers are some of the best selling products in the past year.
Inside the wide world of indie video games
by
David Brancaccio
and Alex Schroeder
May 24, 2024
Yes, the video game industry is in turbulent times. But there's also a vast ecosystem of games built by those outside the major studios.
What it's like to create an indie film during the golden era of indie video games
by
Ellen Rolfes
May 21, 2024
Filmmaker Lisanne Pajot reflects on how the challenges she faced making an indie film mirrored the struggles their subjects faced developing an indie game.
Indie games are a “heart-dominant” business
May 14, 2024
David Brancaccio on the parallels between Super Meat Boy and Picasso’s masterpieces.
For public good, not for profit.
Netflix looks to drive growth with games after boost from password crackdown
Apr 18, 2024
Netflix has bought game studios and made other investments, but it's playing at a "high-stakes table" with deep-pocketed competitors.
Gaming furniture levels up to a more decorative aesthetic
by
Matt Levin
Apr 18, 2024
Ikea is launching a new line of gaming furniture more suited for the living room than the basement. It's a sign of how gamer demographics are maturing.