Creator Toru Iwatani wanted to make a mass-market product that nongamers and girls would love, too.
In the age of social distancing, are people looking for community via streaming service Twitch? According to the numbers, they might be.
With more people stuck inside during the COVID-19 pandemic, some are flocking to console and computer games.
Events like Coachella generate hundreds of millions for the parts of the country they take place in.
The industry is growing its audience and finding new ways to monetize games.
U.S. videogame giant seeks next approval in China, despite controversy over punishing Hong Kong gamer
The Chinese gaming market is estimated at more than $30 billion, second only to that of the United States.
Google's new cloud-based video game service debuts this week.
Realistic scenes of violence draw fans to the game that just keeps going.
Health care professionals are starting to pay attention to people who play video games at the professional level.
Chinese video game companies hit a snag with regulatory pause in the world's biggest video game market.