Stories Tagged as
Video games
Older gamers say the industry doesn't design with them in mind
Jul 6, 2023
A quarter of video gamers in the U.S. are over 50, according to the AARP.
This video game teaches players about gentrification
Jul 3, 2023
At the Oakland-based nonprofit Gameheads, people go from playing video games to making them, drawing from lived experience.
As recreation makes a comeback, a local arcade celebrates surviving the pandemic
by
Sarah Leeson
May 15, 2023
"You go out there right now in our store and there's a community," said Jamie York, owner of Game Underground.
A UK regulator has blocked the Microsoft-Activision merger. But don't blame it on Brexit.
by
Lily Jamali
Apr 26, 2023
Some experts say the decision is rooted in the U.K.'s efforts to develop its own tech industry.
At the Federal Games Guild, video games and public policy play together
by
Kai Ryssdal
and Sean McHenry
Feb 14, 2023
Want to balance the federal budget? A video game lets you do it. Elizabeth Newbury of the Federal Games Guild and Wilson Center explains.
Why more new video games now cost $70
by
Justin Ho
Feb 10, 2023
Nintendo announced that The Legend of Zelda: Tears of the Kingdom will retail for $69.99. Several video game publishers have been embracing the $70 price tag as the new standard for major releases.
Video game industry's growth could drop a level or two
Jul 11, 2022
However, the slowdown in growth could also lead to a friendlier supply chain.
For public good, not for profit.
Here's why Microsoft is buying Activision Blizzard
Jan 18, 2022
Microsoft plans to spend nearly $70 billion for the video game maker, whose problematic workplace culture will present challenges.
Looking for a gift for the video gamer in your family? Good luck.
Dec 9, 2021
There's a gaming console shortage thanks to the computer chip shortage and high pandemic demand.
This video game company wants to make the industry safer for marginalized people
by
Kai Ryssdal
and Sean McHenry
Sep 27, 2021
Kim Belair co-founded Sweet Baby Inc. to create a safe place in the game industry. Can the values behind the company scale up?