The business behind board games

Kimberly Adams and Bennett Purser Jan 1, 2020
HTML EMBED:
COPY
Players testing a new game at the gaming convention GenCon. Darren Watts

The business behind board games

Kimberly Adams and Bennett Purser Jan 1, 2020
Players testing a new game at the gaming convention GenCon. Darren Watts
HTML EMBED:
COPY

This holiday season many people will gather around the table with family and friends to play board games. There are the classics like Monopoly and Mancala, and newer games inspired by internet culture, which have contributed to a resurgence in the game industry.

Darren Watts has been designing tabletop games for 20 years. Recently, he co-designed We Rate Dogs! The Card Game with Ben Walker and Stephen Tasker, in collaboration with Matt Nelson, the creator of the viral Twitter account of the same name. Watts spoke with Marketplace’s Kimberly Adams about the business of tabletop games, and what’s behind the resurgence of analog entertainment in our digital world.

“To sit around a table for a couple of hours, and just interact, talk and be sociable is actually a relatively rare experience for people these days,” Watts said. “And it’s something that they sort of crave.”

Click the audio player above to hear the interview.

Darren Watts has been designing games for 20 years, (Courtesy of Darren Watts).

As a nonprofit news organization, our future depends on listeners like you who believe in the power of public service journalism.

Your investment in Marketplace helps us remain paywall-free and ensures everyone has access to trustworthy, unbiased news and information, regardless of their ability to pay.

Donate today — in any amount — to become a Marketplace Investor. Now more than ever, your commitment makes a difference.