Scharon Harding, senior tech reporter at Ars Technica, talks about how, with so many things going digital-only or subscription-based, we don't own the media we buy anymore.
Neilson Barnard/Getty Images for Nintendo of America
Gaming’s not just for kids anymore. The majority of Baby Boomers play video games every week, too, and Candy Crushing grandparents also contribute to the $60 billion-plus industry.
It’s the game that lets you build your dream home, control virtual lives (and remove the pool ladder and see what happens). Twenty-five years and 200 million copies on, what’s made The Sims such a success?