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The interactive game lets players follow one family’s account of disadvantage and discrimination through the generations.
Microsoft sees the change in strategy as a revenue opportunity, explains Tom Warren, senior editor at The Verge.
Nostalgia, cold weather and an uptick in business travel have been good news for three Baltimore businesses.
Video games have already grown bigger than a couple of other entertainment industries combined.
A recent study by Harvard and Columbia universities finds “gamified” training can lead to better business outcomes.
A $15-a-month subscription may be more attractive than dropping $500 on a console.
Base Media and iQiyi see potential for a creative edge in a competitive market. But U.S. clients worry about copyright infringement.
Researchers use some video games to learn about spending behavior and how players respond to economic crises.
The video game industry has a diversity problem. This Bay Area mentorship program has solutions.
A quarter of video gamers in the U.S. are over 50, according to the AARP.