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As the price of making video games shoots up, companies have tightened their belts on one of their biggest costs: people. To cut overhead, companies have started using workers abroad for different art elements of a given game. Separate companies can be responsible for each part of a given game, from gun design to clothing to architecture to props. Writer Michael Thomsen took a step into the world of video game labor outsourcing for the online publication The Outline. He joined Marketplace Weekend to discuss it.

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Follow Lizzie O'Leary at @lizzieohreally