A new book by reporter Jason Schreier explores the history, successes and deep-rooted challenges of Blizzard Entertainment.
Games made by small teams and solo developers are some of the best selling products in the past year.
“Dot’s Home Live” has been performed in Detroit in an effort to share the game’s housing rights story with the community.
The interactive game lets players follow one family’s account of disadvantage and discrimination through the generations.
Video games have already grown bigger than a couple of other entertainment industries combined.
A recent study by Harvard and Columbia universities finds “gamified” training can lead to better business outcomes.
What are companies doing to attract and retain talent who better reflect the diversity of game players and society? We spoke with three tech leaders for more.
A special series on what the massive video game industry can teach us about economics, business, money and careers.
Lisette Titre-Montgomery of Gameheads shares how she teaches others to create immersive, empathetic experiences.
Researchers use some video games to learn about spending behavior and how players respond to economic crises.