Nerd money bucket held out for sword fighting game

John Moe Jun 11, 2012


Science fiction author Neal Stephenson has been researching sword fighting for years, seeking to gain intricate granular knowledge of weaponry and fighting styles. Now he’s posted a project on Kickstarter to fund a new game that will accurately portray sword fighting.

I don’t know about you but when I’m playing a game and trying to slay a dragon in space, my chief complaint is a lack of realism.
The game would be just the start of a larger project to transfer the ideas of Stephenson’s books into a sort of interactive online experience where, I guess, people could whack each other with swords realistically.

The BBC says it will build on the work of a company called Subutai, which Stephenson founded:

There’s a galaxy of real weapon styles and variations just waiting to be incorporated into games,” he said. “It’s the same story with fighting styles.”
Using in-house sword makers and martial arts experts Subutai has built up a huge corpus of data about how to translate different weapons and combat moves into digital equivalents.
Mr Stephenson is seeking funds to pay developers to create a simple arena-style multi-player game in which people take each other on in sword fights.

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