Shelf Life

Reality is Broken

Christina Huh Jan 20, 2011

Title: Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Author: Jane McGonigal

Publisher: The Penguin Press HC

Type: Non Fiction

Released: January 20, 2011

Length: 400 pages

To author and video game designer Jane McGonigal, the guy spending hours playing “World of Warcraft” isn’t necessarily a lazy loner. In her book, she argues that gamers are the exact opposite: They work hard to achieve goals — whether that be to gain greater skill points or to defeat a challenging opponent. The skills learned from playing games — setting goals, dealing with failure, working hard — have real-world applications, according to McGonigal.

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