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At Zynga-ville, there’s a lot of hate-ville for peoples’ jobs-ville

The New York Times did a deep dive into employee sentiment and concluded that the social/viral game company could be facing a big talent drain in the near future. I looked at it more simply: man, it looks like it sucks to work there. The Times says it obtained dozens of internal emails that spoke to growing employee frustration over long hours and intense working conditions. It says CEO Mark Pincus held a meeting and read from some of the more strongly worded emails but then said he needs employee help to fix these problems.

Would you be the first one to raise your hand? I wouldn’t. I would find my shoes very interesting right at that point.

From the article:

Led by the hard-charging Mr. Pincus, the company operates like a federation of city-states, with autonomous teams for each game, like FarmVille and CityVille. At times, it can be a messy and ruthless war. Employees log long hours, managers relentlessly track progress, and the weak links are demoted or let go.

This comes to light, of course, right when Zynga is preparing its IPO. If it can’t hold on to good people and loses them to Google, Facebook, or Apple, suddenly the company gets a lot less attractive to investors as well as job candidates.

About the author

John Moe is the host of Marketplace Tech Report, where he provides an insightful overview of the latest tech news.
Librarian Tricia's picture
Librarian Tricia - Nov 28, 2011

This explains the push to publicize employee "perks" at Zynga. Here in the SF Bay Area I've seen a story featuring Zynga (and other company's) pet policies and free food w/in the past few days. Of course, us Silicon Valley peeps know that "free food" means "you shouldn't need to go out for lunch and will be able to work more hours." http://abclocal.go.com/kgo/story?section=news/7_on_your_side&id=8445372